 |
Supplimental Lesson: Intellectual Property
| Grade 3 |
The i-SAFE character, i-Buddy, is used to introduce the concept of Intellectual Property.
Lesson activities:
• Create a comparison of tangible property to Intellectual Property.
• Age appropriately define rules for Intellectual Property.
• Identify material, which qualifies as Intellectual Property.
• Create and share guidelines about using Intellectual Property. |
| Grade 4 |
An introduction to the concept of Intellectual Property is used to develop an understanding
of how students can use online Intellectual Property correctly.
Lesson activities:
• Create a comparison of tangible property to Intellectual Property.
• Age appropriately define rules for Intellectual Property.
• Identify material which qualifies as Intellectual Property.
• Discuss guidelines for using Intellectual Property correctly.
• Incorporates an integrated literacy activity in which students use an Intellectual
Property example correctly, to create a new paragraph. |
Supplimental Lesson: Cyber Bullying
| Grade 4 |
Introduce the concepts of cyber bullying and kindness online with a focus on netiquette.
Identify courses of action and resources.
• Definitions of cyber bullying and netiquette.
• Tips on prevention.
• Resources to report.
Student activities provide specific focus for grade level:
• E-mail aptitude activity.
• Recipe for kindness—students develop a recipe for kindness.
• Recipe posters—recipes are displayed with illustrations. |
|
|